“Nadia was Here is an RPG that runs in the vein of the classic 8 and 16 bit eras, inspired by gems like Golden Sun, Final Fantasy and many others. However, by changing some fundamental aspects, Nadia was Here combines old school experiences with modern day indie game mechanics.” – Steam Store page
Nadia was here released on the 26th of May, 2017. I was participating actively within the development process by playtesting the game, and keeping myself busy with PR and marketing.
We employed guerrilla marketing strategies, posting about the game on twitter and mailing reviewers and streamers for exposure.