Hanze Hogeschool GGD: Emergent game design assignment

For the emergent game design assignment, we had to create a game that shows emergence through mechanics or storytelling. I opted to create 2 levels with mechanics that could be seen as emergent. As seen in the picture above, I created a level with red and blue objects. The player navigates through the level in a first person view, and if the left mouse button is pressed, the blue blocks will dissapear, and the red blocks will appear.

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Hanze Hogeschool GGD: Level design assignment

In the second year of Game Design and Development at the Hanze Hogeschoool we had to create a level in Unity that focused on game dynamics, experiences and the actual design of the level. I wanted to focus on creating diverse biomes and how I’d make them feel different employing different color schemes or particle effects.

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Hanze Hogeschool GGD: Game Lab 1 & 2: Companion App for the board game “Mondo”

AR project for Game Lab 1 & 2 at Game Design & Development at the Hanze Hogeschool. We were tasked to create a companion app for an existing board game “Mondo”.

I helped create the UI mockup, and created the UI code in Unity. Created an audio manager that would stop and start audio when certain scenes are loaded or actions are performed.

I kept in contact with the client, White Gobline games, and kept them up to date with our progress and asked for feedback on the things we implement and created.

During these blocks we also had to gather data to ascertain if we were accomplishing our stakeholders wishes, and if we were creating the right game for our target audience. I created a survey to test our companion app and as a group we tested our product with students and at events such as the monthly Spellenmaakgilde at Indietopia Games.